Product Design & Development

ArtVPS Has Success With First Software Release

Wednesday, June 24, 2009

 Share
[-] Text [+]  
Loading...

Shaderlight_software
Shaderlight 0.1 delivers significant productivity and creativity improvements over traditional ray-trace rendering engines.



Since entering the software market on 1 June 2009 ArtVPS has notched up over 800 downloads of Shaderlight 0.1, the pre-release version of its interactive Shaderlight rendering plug-in for 3ds Max, the leading 3D modelling tool from Autodesk.

Shaderlight 0.1 delivers significant productivity and creativity improvements over traditional ray-trace rendering engines.

Until now a typical workflow for 3D artists and designers would involve spending time creating preview renders before sending the image off to render. Any last minute changes would mean starting the entire process again, an iterative and time-consuming approach which eats into project timelines and inhibits creativity.

Shaderlight is much more that a real-time preview tool, it enables visualisation specialists to change key elements of a full resolution image at any stage of the rendering process without having to re-render, improving efficiency and project turnaround.

ADVERTISEMENT

Users are not only able see the progressive refinement of a scene when objects or camera angles are altered but can also make interactive changes to materials, environments, lights and textures (the MELT elements) on full quality 3D images.

Additionally, a new approach to global illumination (GI) enables light, colour and intensity to be updated on screen without the need to re-render.

“Shaderlight has been the most significant product release in our company's recent history,” says Kate Marshall, Marketing Director at ArtVPS.

“We developed the software after extensive research which showed the top pain issues for 3D artists to be rendering speed, lighting and material set-up and fine tuning an image. We believe Shaderlight overcomes these problems and meets the demand for an interactive solution that frees the artist from the linear  render-change-repeat workflow and gives them more time to be creative.”

“We are delighted to see so many people actively participating in the forum and following our progress on Twitter,” adds Marshall.

“The 3ds Max plug-in is the first in a series of Shaderlight products. Our aim is that the Shaderlight rendering technology will be available to anyone who needs to generate and edit high quality renders. We are focused on building long-term relationships and for this reason users who download v0.1 will receive every pre-release update for free.”

For more information visit www.artvps.com

JOIN THE DISCUSSION
Rate Article:  Average 0 out of 5
register or log in to comment on this article!

0 Comments

Add Comment

Text Only 2000 character limit

Page 1 of 1

At Issue

Extracting Nuggets from the Invention Mine
Tom Tuytschaevers, a member of our Patent Practice Group
Silicon Valley’s Low Down, Dirty Shame
David Mantey, Editor, PD&D
Entrepreneurially Hard Wired
Mike Rainone, Co-Founder, PCDworks

Site Sponsors


Most Viewed

Videos & Webcasts

Rocking Massage Chairs Scan Your Body to Fit Your Profile 2/6/2012
The Inada Yu•Me chair incorporates a scanning technology that takes a profile of the users back, compares the profile to 160 stored body profiles, identifies a match, and customizes the massage for anyone between 5’0” and 6’2”.   Continue
The Development Process of Yamaha Top Cases 2/6/2012
Yamaha's European engineering and design team have created two new premium quality Genuine top cases that have been developed exclusively for Yamaha scooters and motorcycles.     Continue
Miniatur Wunderland 2/6/2012
The largest model railway in the world, Miniatur Wunderland Hamburgand, one of the most successful tourist attractions in Germany.   Continue

Top Stories and Headlines
EVERY DAY!

FREE Email Newsletter